Classcraft

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Blog Entry ("Game-Based Learning and Classcraft")

Blog Entry ("Creating an RPG adventure for your classroom")

Classcraft "Primer" Google Doc (Helpful first steps on how to use Classcraft)

In our transformation of student learning to be more personalized, we recognize the challenges in teaching and reinforcing the so-called "soft skills" or "executive functioning": the ability for young people to cooperate, empathize, use time wisely, and so on. Classcraft uses gamified elements to help students grow their soft skills by rewarding positive behavior.  By creating avatars that gain "experience points" which can be used to upgrade their powers and equipment, students are motivated and engaged to be effective independent learners.

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